using Unity.VisualScripting;
using UnityGameFramework.Runtime;

namespace LS.VisualScripting
{
    [UnitCategory("Lancer Studio/UI")]
    [UnitSurtitle("UI Form")]
    public abstract class UIUnit : GFComponentUnit<UIComponent>
    {
        [DoNotSerialize]
        public override UIComponent Target
        {
            get
            {
                return LSEntry.UI;
            }
        }
    }
}